Necromancer hero age of wonders iii4/9/2023 Reanimators: once I’ve researched this tech, I build 3-6 of them and distribute them to my armies (1-2 per stack).Flyers may or may not be built mid-to-late game, depending on my gold reserve. There are only 2 types of units that I will build from my cities: Reanimator and Flyers. The reason: I instead build my army by Ghouling/Necromatic Aura’ing T2 supports as well as T3/T4 tanky units. When playing 1v7, I almost never build units from my cities.Seed of Distrust: an ability you may use occasionally on key dwelling cities (e.g., dragons) to prevent enemy team from being able to advance their diplomatic status (e.g., make the dwelling a vassal).Black Lightning: if you can research it early enough, it will let you lower the resistance and spirit protection of enemies, thereby allowing you to more easily Ghoul Curse living units and obtain enemy Undead via Necromantic Aura.Also makes all of your Heroes instantly Dedicated to Evil and gives them all lifesteal on physical attacks, which can stack with native life steal of Necromancers and life steal/drain from forged items. Embrace Darkness: to allow your built and summoned units to have the lifesteal ability, which is powerful on tanky high tier units such as your racial T3 (Draconian Flyers), Necromancer class Banshees and Dread Reapers (upgrades their native life drain to greater life drain, as these stack), and any other summons (e.g., Obsidian/Bone Dragons) you may be using. If it does not disintegrate them, the unit still takes a substantial 25 physical damage. Disintegrate: combat spell that attempts to disintegrate target (strength of 15 physical is quite substantial) which can be a wonderful counter to T4’s and enemy Heroes.Storm Magic: empire upgrade that increases damage of direct damage combat spells by 50%, which synergizes with Disintegrate.Wreck: powerful combat spell to help you deal with enemy Undead or machines, as Necromancer lacks attack power against enemy Necromancers and Dreadnought machines.Like Hasty Plunder, Scorched Earth is perfect for this 1v7 context, and should only be researched when needed. If you can recapture that territory later in the game, you can use the Necromancer ability Animate Ruins to instantly rebuild the city. If it is captured by the enemy, it will be instantly razed. Scorched Earth: if you don’t want to plunder a valuable city but would hate for it to fall into enemy hands, Scorched Earth is perfect.Research this when you need it, otherwise prioritize your Necromancer techs. Hasty Plunder: allows you to plunder cities in 2 turns, which is essential when plunging deep into enemy territory and you want to obtain quick gold and cannot afford to leave defenders behind in newly captured cities.Recommended Specializations for Draconian Necromancer All other settings set to default / normal.Max Hero Level: reduced to 20 (increases challenge).Number of Heroes: reduced to 5 (increases challenge for 1 human to compete with 7 AI’s).Defender strengths: Strong (makes site clearing more challenging).8 total players: human player (team 1) and 7 Emperor AI opponents (all on team 2).Map Type: Land (AI has an easier time navigating land maps harder for single human player to defend against multiple AI when there are many more choke points).Map Size: Large (the larger the map, the stronger the AI can snowball).It is designed with the following settings in mind, some of which increase the difficulty of the standard game (e.g., strong defender strength) for added challenge and enjoyment. It is not designed for multiplayer or auto-combat contexts. This guide is designed to help you defeat 7 allied Emperor-level AI opponents using the strong race/class combination of Draconian Necromancer. You can read up on this information at Fandom’s AOW3 website, if necessary.
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