Games like freespace 24/11/2023 This is extremely annoying, especially with Freespace 2 and online games with optimized-paced ‘twitch’ mechanics. ![]() You see similar things done today in first person shooters versus third person shooters.Rubberbanding is one of the major problems most gamers encounter when playing online games. Those games that had more game than sim still relied upon the tactile response you got from the flight stick to pull you into that empowering role. The difference lies in the mechanics themselves. I understand what you are saying and I partially agree. If memory serves, there were quite a few games back than which made use of joysticks, taken Place at the cockpit of a spacecraft, and still managed to be popular,Īlas, times have changed, and I nevertheless have to agree with your predicament that nowadays such games aint so popular no more. So what Im trying to say is, just because a ''game where u pilot a space-fighter makes use of the flight stick doesnt necessarily mean that its a sim by default''. (Alot more action / ''gamey parts'' than an actual simulation of what it would be like to fly a fictional space craft into combat situations ) True, but for example (unlike X-wing vs Tie Fighter games, etc) Wing Commander Prophecy and Freespace 2 were both ''joystick games'' and IMO neither one of the games were much of a simulator, at all. Is it possible to do something similar for the "space sim" genre, maybe, but evidence suggests no. Games are more popular than sims, that is kinda the issue. Playing a space sim with mouse+KB is beyond pathetic, kids these days don´t know what they are missing. Time for a revival of this awesome peripheral device Originally posted by Livnthedream Originally posted by DocBrody it is decent but you still cannot turn as fast or as well as if you had a Joystick as an option! Star Trek Online is a mouse and keyboard game. You can't duplicate a corkscrew maneouver with a mouse (and keyboard) like you can with a joystick (and keyboard)!!! I have played a lot of Space Sims and trust me, they work a ton better for this now 56 year old when it comes to steering. You should NOT have to use an external program like "JoyMouse", etc to fix what should have been built-in into the game in the first place. ![]() but alas it did NOT have built-in Joystick Control Options. It boils down to becoming a MMORPG in 3 dimensions with horrible turning controls for me. Sadly ANY Space Sim that doesn't have the option just doesn't seem like a real Space Sim to me. Code Project web site has several great examples of Joystick controls as does the DirectX SDK's in the last 12 years or so. There are open sourced games like Freespace 1, Freespace 2, Descent 1, and Descent 2 that have excellent joystick controls and excellent joystick configuration code to pull from. Perhaps they don't know about open source code that lets one add in joystick controls in less than a week. So why do game developers NOT put in Joystick controls in a Space Sim? Perhaps it is pure laziness. ![]() You would be escorted out of their offices so fast that you wouldn't know what hit you! Imagine going to the Military of any major country trying to sell your Leading Edge Aircraft and all you have to control the Jet Fighter is a Mouse and a Keyboard.
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