Dwarf fortress quantum stockpile4/8/2023 So the QSP is just one of the many exploits that make this game playable, for some people. it will work, Not exploit, they can even bypass on single tile. Waterwheel-powered minecarts with rollers? Ah, also nice idea, see above.ĭwarf powered minecart - yes. Pumpstack? yes, of course, without that FPS death, would be great. so no, I don't feel bad if my minecart full of magma goes un-powered 75 z levels up. This game was always full of bugs, strange behaviors you have to overcome by some ways. But empty barrels right into QSP.Īnd the 'exploit' argument - bah. everything food related stored in barrels. There are some special cases where normal stockpiles are better, i.e. sure it removes a few hours off the top, maybe even MONTHS.īut i could be moving these stones for a year just to try to get rid of them.Īnd with the amount of stone i have, it still might take a decade and i might give up stone drops or QSP dont even barely help. I literally have been using optimized stone management for the past 48 hours real time and id guess i have to survive doing this another 3 weeks or so. but it just exposes the flaw that much more. Yeah if you dont start yourself on a super easy map, this may not happen. I could literally build a whole other fort with all the stone. Got about 30 more floors with over 1k stone each. Yes I get he wanted it to be 'realistic' but the fact is, I just had to have a dwarven child defeat a firebreathing titan because for the next 20 years my dwarves will be moving stone even if they run out of food trying to do it. as far as im concerned, the game was more balanced just allowing you to haul stone full speed without puking in older versions. Quantum stockpiles shouldnt exist, nor need to exist. Stone management does NOT make the game fun since no matter how you 'deal' with it you have to break the game and do obtuse, arbitrary crap. What the game needs is to dump the QSP mechanic completely and let the hammerer or stone mason simply choose to 'smash' the rock and lose the resource to get rid of it immediately. The only problem i have is that if you use a map with huge amounts of minerals generated, even quantum stockpiles can take days for a floor and there isnt even room to install a bed or door since basically every other rock is a crystal or gem. Rebalance the game systems so that QSPs are no longer possible to createĬhange the way stockpiles work so that a QSP is the "default" kind of stockpile and it can be created with fewer clicks for example, create a 3x3 "workshop" style building that can store an unlimited number of objects I feel like one of two things should happen: Experienced players are going through a lot of tedium to create more efficient stockpiles, and new players are being left with the impression that you'll just never have enough space to store all your leftover stone. This doesn't seem like an ideal situation in terms of gameplay balance. It's even worse without DFHack, because you have to get it right the first time or potentially need to dismantle and rebuild the track stop. However, setting up a QSP is tedious and fiddly. It's just so much more efficient than digging out a 50x50 area for storing rough stone that takes up one square per object. Is there anyone who isn't using a series of quantum stockpiles in their fortress, especially for objects like stone?Įver since I figured out how to make a QSP using the minecart system, I've been using minecart-based QSPs exclusively.
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